Avalanche Studios March - September 2018
UI Artist (Contractor)
Collaborated with Lead UI Artist to refine UI style
Created UI from concept to execution for all UI systems (such as pop-ups, tutorials, objective icons, speedometers, and vehicle and weapon widgets)
Designed, exported, and linked icons to in-game objects in Avalanche’s Apex editor
Worked with UI Engineers to implement and refine UI systems and animations
Turbo Studios 2014 - 2016
UI Intern
Created UI assets for Super Senso
Maintained the UI asset database
Created and maintained the Super Senso Curse Wiki
Designed original assets for the Super Senso Curse Wiki
Primary point of contact with Curse for Turbo Studios
Created and maintained Super Senso website
Quality Assurance Tester
Responsible for testing, reproducing, and recording bugs in company JIRA database
Assisted in setup of JIRA database
Worked closely with development team to test fixes
Maintained and updated test cases
Responsible for build creation using Sourcetree and Unity
Knox Design Strategy Summer 2013
Design Intern
Designed websites, brochures, invitations, and other digital and paper goods
Worked closely with Lead Designer to develop and execute ideas
Skills
Proficient In:
Adobe Illustrator
Adobe Photoshop
Adobe InDesign
Adobe Flash
UI/UX Design
Perforce (P4V)
JIRA
Knowledgable In:
Adobe After Effects
Unity3D
Sourcetree
HTML/CSS
Learning:
Adobe XD
Education
Fashion Institute of Technology 2009 - 2014
Communication Design AAS - 2011
Graphic Design BFA - 2014